default { state_entry() { float SPEED = 0.2; llSetTextureAnim(ANIM_ON | SMOOTH | LOOP, ALL_SIDES, 0, 0, 1.0, 1000, SPEED); } }
Zuletzt angesehen: • MRTG • Client • Basic Dialog • Get Position • Give Item • Binary Clock • Rotating Prim • Unreal Media Server • Message Board • Rotating Texture