//Texture Rotator default { state_entry() { llSetTextureAnim(ANIM_ON | SMOOTH |LOOP| ROTATE, ALL_SIDES, 0, 0, 0, TWO_PI, .2); } }
Zuletzt angesehen: • Pacman • Grider • MRTG • Invisible Prim • Manage Engine • Media Viewer • Pool Water • Unreal Media Server • Performance • Texture Rotator