//touch switch integer Switch = FALSE; default { state_entry() { llSleep(0.5); } touch_start(integer total_number) { if(Switch == FALSE) { Switch = TRUE; llSay(0, "On"); } else { Switch = FALSE; llSay(0, "Off"); } } }
Zuletzt angesehen: • Particle System • Randomly Moving • Unreal Media Server • Hypergrid • Hover Text • Sim Crash Logger • Dynamic Texture • Backups • Webimage • Touch