post = FALSE; //If TRUE the screen is locked once someone posts the first picture in it, useful for 'f... nteger creatorlock = TRUE; //When lockonpost is also TRUE, this allows the creator of the displayed im... t display (eg: screen, painting, monitor).
string sound = ""; //A sound to be played each time a new image is posted. Leave this string empty to disable s
right (C) 2006 Sable Till
//This program is free software; you can redistribute it and/or
//modify it... General Public License
//as published by the Free Software Foundation; either version 2
//of the Licen... long with this program; if not, write to the Free Software
//Foundation, Inc., 51 Franklin Street, Fif... alculate the angle between
//North and the target so I can work out which direction it is in.
float ge
===== Sensor Door =====
<code>
// Fixyou Kit's sensor door script with unknown avatar detection.
// Door can be ... er ava_known = 0;
default
{
state_entry()
{
llSensorRepeat("","",AGENT,scandist,TWO_PI,10.0);
llWhisper(0,"Scanner is active");
}
sensor(integer total_number)
{
integer x;
for (x = 0; x
"<your name>'s donation hat.
//Donate if you are so inclined."
//at which point anyone can right click on it and give you a tip. also, the script tells the donator thanks, and then tells you who donated how much
//also shows the total amount donated
integer totaldon... Text( owner + "'s Tip Jar.\nPlease tip if you are so inclined!\n$L0 Donated so far",<.25,1,.65>,1);
sed on the youtubeplayer by Nebadon Izume
// with some few lines of code from DanFernandez Project inn... reqid;
string StringBetween(integer pos, string source, string start, string end)
{
if (pos > 0)
source = llGetSubString(source, pos, -1);
integer sindex = llSubStringIndex(source, start);
inte
e script that gives everything in a box to the person who clicked.
// By default, it will only give i... an use this script to give everything in a box to someone, by changing 'owneronly' to be 0. BUT:
//
/... ( (target != owner) && (owneronly == 1) ) // person clicking isn't owner and owneronly is set;
... {
llInstantMessage(target,"Sorry, only the owner is allowed to get my contents.
state_entry()
{
llSleep(1); // Do something..
}
touch_start(integer total_numb... / Go from start to end size
integer followSource = 1; // Particles follow the source
integer followVel = 1; // Particles turn to vel... 0,1>; // Rotation of ANGLE patterns around the source
integer flags = 0;
if (target
C) 2007 Jippen Faddoul
// This program is free software: you can redistribute it and/or modify
// ... License version 3, as
// published by the Free Software Foundation.
//
// This program is distri... play with these numbers to adjust how far the person sits from the ball. ( <X,Y,Z> )
vector offset=<0... if(avatar != NULL_KEY){
//SOMEONE SAT DOWN
hide();
//Version: 1.0.0
//
string name = "name of person";
integer price = 10; // adjust accordingly
st... t != price)
{
llWhisper(0,"Sorry! The price is $" + (string)price);
... name + " bought their item.");
state sold;
}
}
else
{
llWhisper(0,"Sorry I'm only selling this to " + name);
C) 2007 Jippen Faddoul
// This program is free software: you can redistribute it and/or modify
// ... icense version 3, as
// published by the Free Software Foundation.
//
// This program is distri... play with these numbers to adjust how far the person sits from the ball. ( <X,Y,Z> )
vector offset=<0... if(avatar != NULL_KEY){
//SOMEONE SAT DOWN
hide();
in das Objekt, das quasi als Fernbedienung dienen soll. Die Namen werden dabei im Array WALL_OPTIONS festgelegt.
<code>
// This program is free software; you can redistribute it and/or
// modify i... eneral Public License
// as published by the Free Software Foundation; either version 2
// of the Lice... .
//
// DO NOT REMOVE THE ABOVE HEADER FOR ANY REASON WHATSOEVER.
// Window Controller Script (put i
// You are free to use this script as you please, so long as you include this line:
//** The original ... all. (default 1x1)
// Textures are FLAT, so the 'z' part of the vector is ignored.
// ... //
// TARGET_POS: causes particles to arrive at a some target at end of of their lifespan.
//
// TARGE... Your controls should be effective immediately. (Some controllers can be
// adjusted and tuned, open